My interests are all over the place, between 3d modelling, animation, film, architecture, illustration, concept dev/art. So I’ve found myself allowing mixtures of all of these interest areas to bleed into my architectural design education. Most of the opportunity exists within the visualization and illustration of design projects. Architectural projects require a high level of visual (and verbal) communication in order to communicate design intent, which has allowed me to continue exploring many different parallel creative industries, software programs, and techniques. Here I will post various software explorations from zbrush to Maya, 3dsMax, Substance Painter, Marvelous Designer, Marmoset, Kerkeythea, Revit, Rhino, Sketchup, and so on. They will likely be less polished/in progress pieces, but I hope you enjoy!